Epic & Tournament Event Guides
Tournaments, events and clan hunts are absolutely essential to gain the resources necessary to advance in the game.
It’s a good idea to scan upcoming tournaments, and begin to build your army and save silver in advance for the ones you want to hit. Reserve the use of your resources for the most valuable tournaments. The Total Battle Facebook Page has a monthly calendar showing upcoming events (except for Random events like Ragnarok).
For the highest value tournaments, it’s a good rule of thumb to train at least 10 times the number of troops you’re going to send at one time – that allows you 10 hits using the same troop settings, without having to take time to rebuild your army or being tempted to throw the kitchen sink at the beast instead of sticking to your max VP groupings.
There are no events you should always skip – usually it’s a good idea to hit every event a few times, at the very least you almost always get VP, XP, and armour fragments. However, the events listed in the Skip section have diminishing returns after only a few hits. Use your resources carefully – know your goals and limits and stop when you hit them.
ALSO ALWAYS TURN ON all XP, VP, Army bonuses you have before starting to hit any Epic. In the Fenrir shop in Ragnarok you can buy week long bonuses that are a good deal. The Premium packages have nice bonuses for army/crypting/economy, but are Canadian $6.99/week. If that’s affordable for you it’s recommended BUT AS ALWAYS be careful with your spending. We’re trying to get all of us to the point where you don’t have to pay to play.
The following list is just a suggestion on which to hit the hardest – there will be detailed info on each event to follow.
- Event & Tournament Participation Guide
- Ancients (Clan Event)
- Ragnarok
- Doomsday Guide
- Clan Hunts for Heroics (Ongoing)
- Trade Routes (Merc Exchange)
- Clash of Kingdoms (CoK)
- Clash for the Throne (CoT) Guide
- Regular Tournaments
Event & Tournament Participation Guide
Required Events & Tournaments
- Ancients – Ancients’ Treasure (vaults) & Rise of Ancients (Tinman) – required by our clan
- Ragnarok - great for the items in the shops, plus VP, XP – mandatory for clan & individual
Recommended Events & Tournaments
- Trade Routes - if you have silver and need mercenaries. And you always need mercenaries...
- Ruthless Slaughter – revive with silver instead of gold - USE THIS TIME WISELY - do clan hunts, citadels, CP runs
- Doomsday - great for VP
- Clan Hunts for Runic Squads
- Clan Hunts for Heroic Monsters
- Hellforge - only if you need quality gear
- Clash of Kingdoms (KvK) – coordinated effort with clan and kingdom is needed to be truly effective, but benefits include improved kingdom tournament rewards and clan reputation, and you need KvK trophies to make Tournament Armour. Can be expensive if you're not smart about it, or just unlucky, but is worth participating in.
- Crypt Raiders - no costs other than time and tar
Optional Events & Tournaments
- Arachne’s Swarm – 8 instead of 4 groups of monsters - tough crowd and expensive, worth it only if you know when and how to hit
- Armageddon – Good for levelling up hero, but not much else
- The Great Hunt - if clan is going for top 100 it is important, if not you can skip it
- Clash for the Throne (COT) – can be expensive and drag clan into war. In our Kingdom, since Kings are appointed by rotation, the only real benefit is the title/bonus for being a senator.
- Shadow City - only if you need CP and aren’t getting it any other way
Ancients (Clan Event)
- Who: Clan raids for Vaults, individual event with 1 captain for Tinman
- Player Benefits: Max VP, XP, armor fragments, meat for dragon, event coins
- Clan Benefits: 13 clan chests maximum/player (Max resources, gold, silver (not in chests), dragon coins, rss, tar, sacred potions)
- Titles: None
ANCIENTS’ TREASURE - VAULTS
- Having the strongest players lead the raids on all Vaults.
- Always having 5 players in each raid.
- Not using Mercenaries and Monsters – save them for the Tinman. The only merc you should use on vaults is the Epic Monster Hunter.
- Not hesitating to cancel a raid if you do not have 5 players, or if the combined players do not have sufficient power to kill the vault with minimal losses.
- Remembering: If you lose a raid, you’ve done it wrong, and wasted clan silver.
RISE OF THE ANCIENTS - TINMAN
Ragnarok
Ragnarok Shop
Fenrir shop (important items)
Costs given in G3 level remain the same for all subsequent levels EXCEPT for speedups.
G3
- 20m VP x 30 [500k Fenrir coins each]
- 18k dragon coins x 4 [600k Fenrir coins each]
- (6x1m silver) x 4 [640k Fenrir coins each]
- (10x1 day speedup) x 16 [PRICE VARIES!! Will update someday]
G4
- 67m VP x 60
- 65k dragon coins x 4
- (8x1m silver) x 5
- (20x 1 day speedup) x 17
G5
- 310m VP x 150
- 110k dragon coins x 4
- (3x5m silver) x 5
- (30x 1 day speedup) x 22
G6
- 2.8b VP x 190
- 190k dragon coins x 4
- (15x1m silver) x 10
- (83x 1 day speedup) x 20
G7
- 6.6b VP x 190
- 290k dragon coins x 4
- (25x1m silver) x 10
- (210x 1 day speedup) x 12
G8
- 14b VP x 560
- 290k dragon coins x 8
- (6x5m silver) x 20
- (210x 1 day speedup) x 24
Jörmungander shop (important items)
Costs remain the same.
ALL LEVELS
- Jor Clan chest x 5 [360k]
- 5 artifact keys [100k]
G3
- 80m VP x 1 [500k Jor coins each]
- +90% vs Fenrir [600k]
- 10m XP x 16 [110k]
- 500 dragon orbs x 1 [600k]
- 17k red books x 1 [360k]
G4
- 320m VP x 2
- +130% vs Fenrir
- (2x50m XP) x 16
- 500 dragon orbs x 1
- 190k red books x 1
G5
- 1.2b VP x 3
- +200% vs Fenrir
- (4x100m XP) x 16
- 1k dragon orbs x 1
- 1.1m red books x 1
G6
- 13b VP x 3
- +300% vs Fenrir
- (5x1b XP) x 16
- 2.5k dragon orbs x 1
- 4.2m red books x 1
G7
- 27b VP x 4
- +360% vs Fenrir
- (3x5b XP) x 16
- 3.5k dragon orbs x 1
- 15m red books x 1
G8
- 60b VP x 6
- +450% vs Fenrir
- (5x10b XP) x 16
- 5k dragon orbs x 1
- 58m red books x 1
Materials shop
The items in the Material's Shop is what you use to craft Ragnarok Gear, which grants a bonus to epic monsters
G4
- Purple
- Jörmungander: 7.32M
- Fenrir: 22M
- Orange
- Jörmungander: 29,2M
- Fenrir: 87.7M
G6
- Green
- Jörmungander: 766k
- Fenrir: 255k
- Blue
- Jörmungander: 3.06m
- Fenrir: 1.02m
- Purple
- Jörmungander: 12.3m
- Fenrir: 4.09m
- Orange
- Jörmungander: 48.9m
- Fenrir: 16.3m
G7
- Purple
- Jörmungander: 6.24M
- Fenrir: 25m
- Blue
- Jörmungander: 18.7m
- Fenrir: 75m
- Green
- Jörmungander: 6.24m
- Fenrir: 25m
Ragnarok Guide
Ragnarok is always worth hitting hard. A few days before it begins, start building your army and stockpiling silver. To get the most out of it, you can also refrain from collecting gold, sacred potions, and mercenary (Epic Monster Hunter) rewards from the triumphal tournament, or you can just be skimpy with these until Ragnarok. But if you’re like me you should just not open them at all, so you’re not tempted to use them.
- Who: Clan raids for Jormungander / individual with 1 captain for Fenrir
- Player Benefits: XP for hero or captain of choice, VP while attacking FENRIR ONLY, VP for sale, Tar, Dragon coins & dragon orbs, Silver in chests, Rare keys, Speedups, Set of best gear in the game for epics.
- Clan Benefits: Clan chests – 5 for Jor, 25 for Fenrir
- Titles: None
This tournament is arguably the best one to participate in, but there are a few tricks to it. It consists of two different epic squads, Jormungander which you have to attack as a clan in raids, and Fenrir, which you attack individually. For each monster you will accumulate coins that you can spend in the corresponding shop. Both shops have good rewards, but you must hit Jomungander first to get an XP bonus for your Fenrir attacks.
PRO TIP: If you’re close to levelling up your Guardsmen (ex. G3 to G4), wait till after Ragnarok begins. Your personal goals depend on your level at the start of the tournament. So start as a G3, upgrade to G4, get your Fenrir bonus from the Jormungandr shop, and then start building and fighting Fenrir with upgraded troops. It should be very easy to gain a ton of coins. DO NOT SPEND THE COINS NOW. The game always has the same price for every item, but the quantity goes up based on your Guardsmen level at the beginning of the tournament. When the next Ragnarok begins, the shop will have bigger rewards for the exact same price. One of the best things to get is cheap VP for your next troop upgrade.
JORMUNGANDER (1ST)
Always begin by attacking the snake, because in his shop you can purchase a strength bonus against Fenrir. You have to go on clan raids against Jormungander often enough to get the coins needed to purchase the bonus, and only then should you start on the wolf.
For the raids you’ll need a minimum of 2 members and a maximum of 5 in the raid. The most important factor in the number of points you score on a raid is the number of separate attacks on the monster, and this is determined by how many different types of troops are sent. When sending troops to join a raid, aim for a minimum of 12 troop layers. Ideally, as a raid organizer you should aim for at least 16 different silver troops (guardsman, specialists), 8 different monster troops and 8 different mercenaries. DO NOT HESITATE TO CANCEL A RAID if you don’t have sufficient strength or numbers to win. Try again and explain, gently and kindly if possible, that you’re trying to maximize VP for everyone in the raid, and they need to send at least 12 different troop layers to do that. They’ll see the results eventually.
FENRIR (2ND)
Again: DO NOT start on the wolf until you purchase the strength bonus in the Jormungander event shop!! This will increase your score significantly... Also, before starting to hit Fenrir, take a peek at your personal goals and try to set a stop point where you’ll be happy with what you get. It is tempting to keep hitting until you have nothing left, but again, try to play within your limit. Be smart with your troops. ALSO: Fenrir lasts for 2 days, and the second day always coincides with the Immortal Essence tournament. Save some troops and resources for the 2nd day so that you can maximize the Immortal Essence rewards (hard to come by and sooo important for Hall of Fame advancement). ALSO: don’t forget to buy the XP, VP, Health bonuses in Fenrir’s shop. They last for 7 days each and are worth the minimal cost in coins.
Doomsday Guide
Personally I don’t love Doomsday, but I’ve been told by people more experienced than I am that Doomsday is a great way to level up captains and gain VP and XP, as well as the rarely attainable immortal essence.
- Who: Individual event, 1 captain at a time
- Player Benefits: Max VP, XP, immortal essence
- Clan Benefits: none
- Titles:
- Immortal +25% to Hero’s Leadership to champion
- Honored +25% to Hero’s leadership for placing #2-100
- Chests: low
Send spears, riders, mercs and monsters. Layer troops, trying to make sure that your spearmen have the highest health points of all the groups you send. You want them hitting first. Riders are your hit squad, so have their health a little lower than spearmen’s, then mercs and monsters a little lower again, so they hit last.
Clan Hunts for Heroics (Ongoing)
Heroic hunts are a great way to quickly obtain resources needed for upgrading clan buildings, activating clan bonuses, and conducting clan research. You can focus the hunt on materials needed for whatever your clan objective is at that moment. While a powerful player can take out heroic monsters on their own, it is usually done as a clan march. Players can send reinforcements to the leader of the raids, who can use all of the troops as a giant army to kill heroics. There is no limit to the number of players that can tag along on raids, but strong players working together can take out the highest value heroics.
- Who: Individual clan members usually team up to take out powerful heroics
- Benefits: Clan materials (steel, boards, cement, religious tractates, scientific tractates), VP, XP
It is important to note that the leader of the Clan Hunt is usually taking the brunt of the damage, and if you’re coming along for the ride it is recommended to send them as much silver as you can spare during the hunt.
Timing hunts to coincide with Reckless Slaughter (when all troops can be revived with silver) is recommended.
FOR SMALLER PLAYERS: riding along on a heroic raid is exciting and can be VERY beneficial. Whatever captain you send along with get huge boosts to their levels (try to send Amanitore), and you can hit a lot of your “Achievements” for killing higher level monsters than you ever could on your own. The first few times you go along can feel like magic. I can attest to that. Always make sure you ask the leader of the raid if you can go along, and show your gratitude with silver. The leader is usually losing more than you could make in a month of mining.
Sending the right troops for the level of monster is VERY important in heroics. So follow clan chat and check with the leader to see if they only want you sending certain types of troops.
Trade Routes (Merc Exchange)
During the tournament, Mercenary Exchanges will appear in all Kingdoms. Players will be able to send their Captains to Exchanges in other Kingdoms to buy mercenaries in exchange for Silver. You can only send marches to an Exchange if your City has a Caravan building.
- Who: 1 captain. Tengel. This is his moment to shine!
- Benefits: only place to get mercenaries other than by getting them as rewards in triumphal challenge, winning them in the Dragon Fair, Lucky Bazaar or Pharoah’s Market roulette wheels, or buying them for real money.
NOTE: IT IS EXPENSIVE – you need to have at least 10M silver on hand to even try for G5 level mercs - Titles
- Entrepreneur +25% to Captains’ Leadership to champion
- Merchant +10% to Captains’ Leadership for placing #2-100
Finding an Exchange on the map is no easy task: Join player chats about Exchanges and get the coordinates from them, and don't forget to share the coordinates if an Exchange appears near your City. Each Exchange has several offers available for purchase. The selection of available offers refreshes every seven hours. Clicking on the Exchange building will show the progress bar:
- Progress is added after each purchase.
- When the progress bar has been filled completely, the player who made the last purchase receives a chest for their Clan.
- Exchanges that have sold out disappear from the Kingdom
- Each player gets unique offers, but progress in terms of purchases made at the Exchange is shared
There can be up to 7 exchanges (more is possible its simply the maximum we have found) on any kingdom. Once you've found one or have old coordinates - try looking in a circular motion around there have been up to 3 spawns in a circle that. Use the coordinates to find another. Example:
- Merc Exchange found at k56 x197 y860
- try: x800 y200
- try x200 y200
- try: x800 y200
- Check directly across it - either side ways or down/up
Most common spawns are in each of the corners and their area - take this broadly so a corner is the entire area in radius of 200 points per x and y.
Exchanges reset after 2 hours if not found and max 20 minutes when all are completed.6. middle section start top or bottom and work it down - if they spawn there this is your best bet.
How Merc Exchanges Work
After you have found a Merc Exchange, send Tengel (with Drum with Silver to the Exchange. The Silver is deducted as soon as the Captain starts the march. If the Captain can make it to the Exchange before it sells out (most often in a matter of minutes), you can see what mercs are available to purchase. Make a selection quickly, because the clock is ticking. Look for Fire Lords, Wyverns, and other high value mercs.
New troops are hired the moment the Captain arrives at the Exchange, and a notification of the purchase will appear in the Journal, showing the number of mercenaries and event points that were acquired.
The Captain returns to the City with the new mercenaries.
If, for some reason, the troops were not successfully hired, the Silver will be returned to the City when the Captain returns.
Next to each item in the Exchange, you can see the points that you'll get if you make the relevant purchase. The player's ranking will be calculated based on these points at the end of the event.
Exchange chats: Exchange, Exchange (Moderated), moderated exchange, exchange, mercenary exchange, SALES, MERCENARY by Chamizo, mercenary exchange, xxx italian mercenari, mercenary exchange, Mercenary exchange, EXCHANGE, Mercenary Exchange, Mercenary EXCHANGEs, MERCENARY EXCHANGE, SALE (Moderated), MercsEx, mercenary EXCHANGE
The very last one has been reliable lately, but new ones pop up all the time.
PRO TIP: It’s best to find exchanges by scanning kingdoms yourself and finding ones that aren’t yet posted, because once posted they go like wildfire. BUT, they usually spawn in pairs in a kingdom, so if one pops up in one of the chats, it might be worth scanning that kingdom to try to find the 2nd one that might not have been reported.
Clash of Kingdoms (CoK)
Clash of Kingdoms is a Kingdom vs. Kingdom event where players from different kingdoms battle to capture and hold banners. These banners accrue points for their respective kingdoms. The goal is to collect as many banners as possible and defend them to earn rewards and prestige for your kingdom.
This guide aims to help both new and experienced players understand and effectively participate in the Clash of Kingdoms events.
Preparation for KvK
- Scouting and Target Selection: Always scout the enemy kingdom before attacking. Focus on cities with high-level banners and valuable resources like gold ingots.
- Resource Management: Keep resources below warehouse levels to prevent looting. Use shields if you're not participating or store resources and troops in your clan fort.
- Portal Placement: Position your portal strategically, preferably on your kingdom’s shoreline closest to the target kingdom. This allows for quicker and safer attacks.
Attack Strategies
- Hero and Troop Selection: Use heroes like Aydae, Cleo, Dustin, Logos, or Tengel for attacks. Equip heroes with full battle gear for increased effectiveness.
- Coordination with Clan: Launch organized attacks with your clan. Designate a member with protected resources and troops in a fort to open the portal, minimizing losses in case of counterattacks.
- Continuous Attack: Use speed ups to quickly raid cities, aiming for 5-10 cities per portal opening. Ensure you move the portal periodically to maintain the element of surprise.
Defense Mechanisms
- Bunker Cities: Create bunker cities where banners are heavily guarded by reinforcements from clan members. This helps in protecting banners from enemy raids.
- Portal Management: Close enemy portals immediately upon detection to prevent their attacks and banner theft.
- Shield Usage: Apply shields to your cities if not participating actively in KvK to avoid attacks.
Banner Management
Event Participation Tips
- League System: Kingdoms are divided into leagues such as Bronze, Silver, Gold, etc., based on their performance. Only kingdoms within the same league can engage in battles against each other.
- Optimal Use of Portals: Use portals for quick raids into enemy territories, especially when targeting cities in kingdoms within your league.
Post-KvK Actions
- Assessment and Recovery: After the event, assess the loss or gain of resources and troops, and plan for resource recovery and rebuilding.
- Feedback and Strategy Adjustment: Provide feedback in your clan regarding what strategies worked and what didn’t, to improve in future events.
General Tips
- Communication: Keep constant communication with your clan, sharing intelligence and coordinating attacks and defenses.
- Enjoy the Game: Remember it’s a game; focus on having fun even as you compete fiercely against other kingdoms.
Clash for the Throne (CoT) Guide
Clash for the Throne is a highly strategic event where players defend their resources and attack others to gain Conquest Points. The goal is to manage your resources wisely and use tactical attacks to climb the leaderboard.
This guide provides a comprehensive overview for both new and experienced players on how to effectively prepare for, participate in, and recover from Clash for the Throne events.
Preparing for CoT
- Zero Gain Tactic: Empty your city before CoT begins to prevent resource losses. Use all your resources or transfer them to clan buildings.
- Resource Storage: Do not open any treasures you receive during CoT; these act as safes for your resources. Players cannot steal your treasures or gold coins.
- Defensive Strategies: Send armies to a shielded clan member or the clan fort for safety. Consider letting your troops get killed during monster fights to avoid revival costs.
Defensive Measures
- Wall Management: Do not rebuild your walls during CoT; enemies are less likely to attack cities that appear damaged.
- Resource Protection: Ensure that your resources are at or below your warehouse capacity to avoid looting.
- Troop Deployment: If under attack, deploy your troops strategically against a non-clan player to cause the enemy to waste resources.
Attack Strategies
- Target Selection: Attack only enemies within your city level bracket to maximize Conquest Points.
- Avoiding Certain Targets: Never attack other clan forts, portals in your territory, or DM and Tar mines.
- Siege Equipment: Always include plenty of catapults in your army to break down city walls effectively.
During the Event
- Managing Troops: Only revive troops as needed and only those essential for battles to conserve resources.
- Conquest Points: Since the system heavily favors the attacker, focus on offensive strategies to gather points quickly.
- March Time: Always check the march time to enemy cities. Some heroes can significantly prolong the time required to reach an enemy city.
Event Participation Tips
- Smart Resource Management: Keep your city's resources low and unappealing to attackers by managing them wisely and storing them in protected locations.
- Troop Safety: Utilize the clan fort to protect your troops when not actively participating in attacks, saving resources needed for troop revival.
- Enemy Engagement: If an attack is imminent, divert your troops to minimize losses and frustrate the enemy’s efforts.
Post-CoT Actions
- Assessment and Recovery: After the event, review your city's status and resource levels, rebuilding and replanning as necessary.
- Feedback and Strategy Adjustment: Discuss with your clan what strategies worked, what didn’t, and how to improve for the next CoT event.
Regular Tournaments
Ironically, regular tournaments are random and have no schedule for them, without specific start dates/times.
From the game help site:
- A single regular tournament cannot take place twice in a row.
- After the end of one tournament, another random one starts immediately.
- Only one regular tournament can be active at a time.
All players participate in the rankings of regular tournaments, and each tournament has its own unique rules for awarding rank points. The top 100 players receive rewards at the end of the event.
Tournament rewards are credited to your account automatically when you log in to the game. Please note that Dragon Coins are credited to your Clan's Capital.
Here's a list of the regular tournaments and the conditions for earning tournament points in them:
Two (2) Hour Tournaments
- Scientific Progress — Unlock and research technologies.
- Hammer and Anvil — Craft equipment in the Forge.
- King's Mercy — Send Gold Ingots to the Royal Treasury.
- Capital Challenge — Send resources to the Clan Capital.
- The Quest for Chests — Open Clan chests, Crypt chests, and chests from package offers.
Three-and-a-Half (3.5) Hour Tournaments
- Castle Development — Build and upgrade buildings in your City.
- Call of Duty — Train troops in the Barracks.
- Regular Decrees — Complete daily quests.
- Silver Rush — Collect Silver.
- War Tools — Collect resources on the Kingdom Map.
- Power Points — Add VIP points.
- Battle Training — Hire monsters in the Barracks.
Five (5) Hour Tournaments
- Gold Rush — Obtain Gold.
- Beastslayer — Defeat monsters.
- Crypt Raiders — Explore Crypts and search for rare items.
- Wargames — Defeat other players' troops.
- Officer Academy — Earn experience points with your Hero and Captains.
- Tar Mastery — Collect Tar.
- Blessing of the Gods — Revive fallen troops in the Temple.